Honorable Mention: Empathy Effect VR Study

Virtual-reality can help architects better understand how to design for their clients, including those with disabilities.

2 MIN READ

Corey Gaffer

  • “It drills into the subtle differences between different kinds of disability so that we can fine-tune the way in which we design for them. That’s promising.” — juror Mimi Hoang, AIA

    When architects design, they give a lot of thought to how people will use a space, but usually much less thought to the types of people who will use it. It’s a tough problem to solve: What are the unique ways in which an elderly person, a blind person, or a child experiences space—and how should architects and other design professionals respond?

    Hammel Green & Abrahamson Inc

    To answer that question, a multidisciplinary team at Minneapolis-based HGA Architects and Engineers devised a virtual reality (VR) experience that replicates how people of different ages and abilities move through an environment. VR is an increasingly valuable tool in a designer’s portfolio, but Jonathan Bartling, AIA, director of HGA’s Digital Practice Group, wanted to take it further. “We saw it as an opportunity to do more with virtual reality than simply showing renderings,” he says. “We wanted to ask, ‘How do we understand [how] people who have ailments you and I can’t experience move through the same spaces?’ ”

    The first iteration of the Empathy Effect project focuses on advanced age and the ailments that come with it. It pairs a VR headset with a body suit that hinders arm and leg movements; the headset has digital filters that mimic vision that is impaired by cataracts, glaucoma, or macular degeneration.

    Cataracts
    Cataracts
    Glaucoma
    Glaucoma
    Macular Degeneration
    Macular Degeneration
    Normal Vision
    Normal Vision

    But the Empathy Effect is not just about impairments, Bartling says—it’s about perspective. So the team has also developed an experience that replicates how a child would see a space by adjusting the height of surrounding objects relative to the headset wearer.

    The result, Bartling says, is a tool that he hopes will transform the way that architects and other designers think about the spaces they build—not just for an ideal user, but for all users. “You can guess what a person’s experience is,” he says, “but seeing it with your own eyes is a profound experience.”

    Hammel Green & Abrahamson Inc

    Corey Gaffer

    Project Credits
    Project: The Empathy Effect | Mixed Reality for Design
    Design Firm: HGA Architects and Engineers, Minneapolis . Jonathan Bartling (project adviser); Alanna Carter (principal); Anupam Das, Adam Hunt, Nicolas Ramirez, Tom Suess, Jared Widner (project team)
    Funding: HGA Architects and Engineers
    Special Thanks: Erika Eklund, Rich Firkins, Terri Zborowsky

  • About the Author

    Clay Risen

    Clay Risen is an editor at The New York Times op-ed section and the author, most recently, of The Bill of the Century: The Epic Battle for the Civil Rights Act (Bloomsbury Press, 2014). Along with regular articles for the Times, his freelance work has appeared in publications like Smithsonian, Metropolis, Fortune, and The Atlantic. Risen returns to the ARCHITECT fold after a brief hiatus, during which he wrote American Whiskey, Bourbon & Rye: A Guide to the Nation’s Favorite Spirit (Sterling Epicure, 2013). In the past, he has covered the legacies of critics Ada Louise Huxtable and Herbert Muschamp for ARCHITECT, as well as written criticism of his own about an interpretive center addition to the Vietnam Veterans Memorial in Washington, D.C., social housing built in interwar Germany, and how to fix the Pritzker Prize on the eve of that award’s 30th anniversary.

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